special thanks to vaibhavi bhorihanna
Handhelds
The controllers are made to connect to the main headset via a series of magnetic pogo pins. This keeps the headset semantically in one piece, the disconnection of the controllers gives a tangible accent to the breaking of a new reality.
Manta morphologically is constructed with an organic form factor, considering each of our heads are vividly different.
Through the process of experimenting with existing headsets I attempted to uncover how I can tweak the ergonomics to suit any head shape and let a user wear Manta for longer than average times.
Design Process
By performing user journeys with the headset, a lot more meets the eye, those who have never used a headset before trying to use one, or those with spectacles fumbling their way through to the headset. It seemed like a lot more needed to be fleshed out with the headset’s communication.
Several users identified where the pressure was building due to the weight of the headset. Marking these out and building accordingly was a huge part of the designer constraints.
Ergonomics
The process of this project led to a series of inquiries around immersive interactions all around us, whether they are a faucet knob, or a handle for a door, these micro interactions were so immersive we barely notice interacting with them. If VR also represented the aspects behind these immersions, it could entail a clearer communication of the virtual world without the impending doom of removing the headset. This inquiry sparked a collaboration with one of my friends, Varun, who was vastly interested in daily interactions, and together we built a workshop to brainstorm around this topic further.
Manta 1:1 scale mockup using MDF, PLA, and recycled headset parts to convey the use case and feel.
Processes include 3D printing and Laser Cutting.
The logo is shaped to match the surrealism of a giant manta ray. The shape organically matches the appearance of the headset in its packed form.